tauri integration

This commit is contained in:
2025-05-16 17:44:04 +02:00
parent 06b2f0ffaf
commit 20592954f7
28 changed files with 0 additions and 1933 deletions
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[package]
name = "cursor_rush"
version = "0.1.0"
edition = "2021"
[dependencies]
iced = { version = "0.13.1", default-features = true, features = ["image", "advanced"] } # GUI, bundles wgpu + winit
tray-icon = "0.20.1" # cross‑platform system tray
image = "0.24.7" # Image processing
walkdir = "2.4.0" # Directory traversal
global-hotkey = "0.4.2" # Global hotkey registration
lazy_static = "1.4.0" # Thread-safe static initialization
steamworks = { version = "0.11.0", features = ["raw-bindings"] }
anyhow = "1.0.98"
once_cell = "1.18.0" # Thread-safe lazy initialized global variables
# Platform-specific dependencies
[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3.9", features = ["winuser", "wingdi", "consoleapi"] } # Windows API
ctor = "0.2.4" # Constructor/destructor attributes
[target.'cfg(target_os = "macos")'.dependencies]
objc = "0.2.7" # Objective-C bindings
cocoa = "0.24.1" # macOS Cocoa bindings
[target.'cfg(target_os = "linux")'.dependencies]
x11 = { version = "2.21.0", features = ["xlib"] } # X11 bindings
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// Cursor management functionality
use std::path::{Path, PathBuf};
use walkdir::WalkDir;
use ::image::open as image_open;
use ::image::GenericImageView;
use crate::platform;
// Define a struct to hold cursor information
#[derive(Clone)]
pub struct CursorInfo {
pub name: String,
pub path: PathBuf,
pub image: Option<::image::RgbaImage>,
#[cfg(windows)]
pub win_cursor: Option<crate::platform::SyncHCURSOR>,
}
// Function to load all PNG files from the assets directory
pub fn load_cursor_files() -> Vec<CursorInfo> {
let mut cursors = Vec::new();
println!("Looking for cursor PNG files in assets directory...");
// Check if assets directory exists
if !std::path::Path::new("assets").exists() {
println!("Assets directory not found!");
return cursors;
}
for entry in WalkDir::new("assets").into_iter().filter_map(|e| e.ok()) {
let path = entry.path();
println!("Found file: {}", path.display());
if path.is_file() && path.extension().map_or(false, |ext| ext == "png") {
let name = path.file_stem()
.and_then(|s| s.to_str())
.unwrap_or("Unknown")
.to_string();
println!("Adding cursor: {} at path {}", name, path.display());
// Try to load the image during initialization
let image = match image_open(path) {
Ok(img) => {
println!("Successfully pre-loaded image for cursor: {}", name);
Some(img.to_rgba8())
},
Err(e) => {
eprintln!("Failed to pre-load image for cursor {}: {}", name, e);
None
}
};
cursors.push(CursorInfo {
name,
path: path.to_path_buf(),
image,
#[cfg(windows)]
win_cursor: None, // Windows cursor will be created on first use
});
}
}
println!("Found {} cursor PNG files", cursors.len());
// Sort cursors by name for consistent ordering
cursors.sort_by(|a, b| a.name.cmp(&b.name));
cursors
}
// Function to validate a cursor image
pub fn validate_cursor_image(path: &Path) -> bool {
// Load the image to validate it
match image_open(path) {
Ok(img) => {
let (width, height) = img.dimensions();
// Ensure reasonable dimensions
if width > 128 || height > 128 || width == 0 || height == 0 {
eprintln!("Image dimensions not suitable for cursor: {}x{}", width, height);
return false;
}
true
},
Err(e) => {
eprintln!("Failed to open image {}: {}", path.display(), e);
false
},
}
}
// Apply the cursor from CursorInfo
pub fn apply_cursor_info(cursor_info: &mut CursorInfo) -> bool {
// Validate the cursor image if not already cached
if cursor_info.image.is_none() && !validate_cursor_image(&cursor_info.path) {
return false;
}
// Use platform-specific cursor image update with the cursor info
if platform::update_cursor_info(cursor_info) {
println!("Successfully updated cursor image: {}", cursor_info.name);
return true;
} else {
eprintln!("Failed to update cursor image: {}", cursor_info.name);
return false;
}
}
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// Application messages
// Messages that can be sent in our application
#[derive(Debug, Clone)]
pub enum Message {
NextCursor,
SelectCursor(usize),
Quit,
TrayEvent, // Used as a no-op message
CloseRequested(iced::window::Id), // Message for window close requests with the real window ID
ShowWindow, // Message to show the window from tray
WindowHidden, // Message indicating window was successfully hidden
WindowShown, // Message indicating window was successfully shown
}
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// Application core module
// Contains the main application state and logic
mod state;
mod messages;
mod cursor;
pub use state::CursorRush;
pub use messages::Message;
pub use cursor::{CursorInfo, load_cursor_files, apply_cursor_info};
pub use state::SharedState;
use iced::{Subscription, Task};
use once_cell::sync::Lazy;
use iced::futures::channel::mpsc;
// Global channel for tray events
pub static TRAY_SENDER: Lazy<std::sync::Mutex<Option<mpsc::UnboundedSender<Message>>>> =
Lazy::new(|| std::sync::Mutex::new(None));
// Boot function to initialize the application
pub fn boot() -> (CursorRush, Task<Message>) {
state::boot_app()
}
// Update function to handle messages
pub fn update(state: &mut CursorRush, message: Message) -> Task<Message> {
state::update_app(state, message)
}
// Top-level subscription function to listen for events
pub fn subscription(_state: &CursorRush) -> Subscription<Message> {
state::app_subscription(_state)
}
// Helper function to hide a window to the tray
pub fn hide_window_to_tray(window_id: iced::window::Id) -> Task<Message> {
// Use ONLY the iced method for hiding. Platform specific might interfere.
let hide_task: Task<()> = iced::window::change_mode(window_id, iced::window::Mode::Hidden);
hide_task.map(|_: ()| {
println!("Window hide task completed (via iced)");
// Return a specific message to confirm the window was hidden
Message::WindowHidden
})
}
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// Application state management
use std::{
sync::{Arc, Mutex},
thread,
time::Duration,
};
use ::image::{RgbaImage, open as image_open};
use iced::{Task, Subscription, window, event};
use iced::futures::channel::mpsc;
use global_hotkey::{
GlobalHotKeyManager,
hotkey::HotKey as GlobalHotKey,
HotKeyState,
};
// Update function to handle messages
pub fn update_app(state: &mut CursorRush, message: Message) -> Task<Message> {
match message {
Message::NextCursor => {
if !state.cursors.is_empty() {
state.current_index = (state.current_index + 1) % state.cursors.len();
// Apply the new cursor
if let Some(cursor) = state.cursors.get_mut(state.current_index) {
// Use the cached version with the cursor info
apply_cursor_info(cursor);
// Update shared state
if let Some(shared) = &state.shared_state {
if let Ok(mut shared_state) = shared.lock() {
shared_state.current_index = state.current_index;
// Use the cached image directly
shared_state.current_cursor_image = cursor.image.clone();
}
}
}
}
Task::none()
},
Message::SelectCursor(idx) => {
if idx < state.cursors.len() {
state.current_index = idx;
// Apply the selected cursor
if let Some(cursor) = state.cursors.get_mut(state.current_index) {
// Use the cached version with the cursor info
apply_cursor_info(cursor);
// Update shared state
if let Some(shared) = &state.shared_state {
if let Ok(mut shared_state) = shared.lock() {
shared_state.current_index = state.current_index;
// Use the cached image directly
shared_state.current_cursor_image = cursor.image.clone();
}
}
}
}
Task::none()
},
Message::Quit => {
println!("Update: Handling Quit message");
// Set running flag to false to signal other threads (like hotkey listener)
if let Some(shared) = &state.shared_state {
if let Ok(mut shared_state) = shared.lock() {
shared_state.running = false;
println!("Set running flag to false in shared state");
} else {
println!("Failed to lock shared state to set running flag");
}
} else {
println!("Shared state not available when handling Quit message");
}
// Unregister hotkeys if possible
if let Some(_) = &state.hotkey_manager {
println!("Unregistering hotkeys before exit");
// We don't have a list of registered hotkeys, so we'll just drop the manager
// The hotkeys will be unregistered when the manager is dropped
println!("Hotkey manager will be dropped during exit");
} else {
println!("No hotkey manager available to unregister hotkeys");
}
// Restore the system cursor before exiting
platform::restore_cursor();
println!("System cursor restored");
// Cleanly drop the tray icon *before* exiting iced
// This removes the icon from the system tray immediately
if let Some(tray) = state.tray_icon.take() {
println!("Dropping tray icon...");
drop(tray);
println!("Tray icon explicitly dropped.");
} else {
println!("No tray icon to drop");
}
// Use iced's exit mechanism for a cleaner shutdown
println!("Requesting application exit via iced::exit...");
iced::exit()
},
Message::TrayEvent => {
// Sync with shared state
if let Some(shared) = &state.shared_state {
if let Ok(shared_state) = shared.lock() {
state.current_index = shared_state.current_index;
}
}
Task::none()
},
Message::CloseRequested(window_id) => {
println!("Handling CloseRequested: Hiding window with ID: {:?}", window_id);
// Store the real window ID for future use
// This is critical for showing the window later
state.main_window = Some(window_id);
println!("Stored window ID: {:?} for future use", window_id);
// Update shared state first
if let Some(shared) = &state.shared_state {
match shared.lock() {
Ok(mut shared_state) => {
if shared_state.window_visible { // Only hide if visible
shared_state.window_visible = false;
println!("Set window_visible to false in shared state");
println!("Hiding window with ID: {:?}, app continues running in tray", window_id);
return crate::app::hide_window_to_tray(window_id);
} else {
println!("Window already hidden, ignoring CloseRequested.");
return Task::none(); // Don't try to hide again
}
}
Err(e) => {
eprintln!("Error locking shared state for hiding: {}", e);
return Task::none();
}
}
} else {
eprintln!("Error: Shared state not available for hiding.");
return Task::none();
}
},
Message::WindowHidden => {
println!("Window successfully hidden to tray");
Task::none()
},
Message::WindowShown => {
println!("Update: Received WindowShown message. Window should now be visible.");
Task::none()
},
Message::ShowWindow => {
println!("Handling ShowWindow: Attempting to show window"); // More specific starting log
if let Some(window_id) = state.main_window {
println!("Using stored window ID: {:?}", window_id);
// It's generally safer to attempt the show operation even if the state *thinks* it's visible.
// Let's update the shared state *after* we know the task is being created.
println!("Creating show/focus tasks for window ID: {:?}", window_id);
let show_task = iced::window::change_mode(window_id, iced::window::Mode::Windowed);
let focus_task = iced::window::gain_focus(window_id);
// Update shared state *before* returning the task, but after creating it.
if let Some(shared) = &state.shared_state {
match shared.lock() {
Ok(mut shared_state) => {
if !shared_state.window_visible { // Only log if changing state
println!("Updating shared state: window_visible = true");
shared_state.window_visible = true;
} else {
println!("Shared state already indicates window is visible.");
}
}
Err(e) => {
eprintln!("Error locking shared state during show: {}", e);
// Proceed with showing the window anyway, state might be out of sync
}
}
} else {
eprintln!("Shared state unavailable during show.");
// Proceed with showing the window anyway
}
println!("Returning Task::batch to show and focus window.");
// Return the batch task
return Task::batch(vec![show_task, focus_task])
.map(|_: ()| {
// This message confirms the Iced runtime *completed* the tasks.
println!("Iced runtime reports show/focus tasks completed successfully.");
Message::WindowShown // Send confirmation message
});
} else {
eprintln!("Error: Main window ID not found when trying to show. Cannot create tasks.");
Task::none() // Cannot proceed without window_id
}
},
}
}
use crate::platform;
use crate::ui::tray::setup_tray_icon;
use crate::app::{Message, CursorInfo, load_cursor_files, apply_cursor_info, TRAY_SENDER};
// Shared state between the UI and the tray icon
pub struct SharedState {
pub current_index: usize,
pub cursors: Vec<CursorInfo>,
pub current_cursor_image: Option<RgbaImage>,
pub running: bool,
pub window_visible: bool, // Track if the window is visible
}
// Our application state
pub struct CursorRush {
pub cursors: Vec<CursorInfo>,
pub current_index: usize,
pub shared_state: Option<Arc<Mutex<SharedState>>>,
pub main_window: Option<iced::window::Id>, // Store the main window ID
pub tray_icon: Option<tray_icon::TrayIcon>, // Store the TrayIcon object to keep it alive
pub hotkey_manager: Option<GlobalHotKeyManager>, // Store the hotkey manager to keep it alive
}
// Make sure the default impl initializes tray_icon and hotkey_manager to None
impl Default for CursorRush {
fn default() -> Self {
Self {
cursors: Vec::new(),
current_index: 0,
shared_state: None,
main_window: None,
tray_icon: None, // Initialize as None
hotkey_manager: None, // Initialize as None
}
}
}
// Top-level subscription function to listen for events
pub fn app_subscription(_state: &CursorRush) -> Subscription<Message> {
// Create a vector to hold all subscriptions
let mut subs = vec![
// Listen for events
event::listen().map(|event| {
match event {
// We no longer need to handle cursor movement events since we're using SetSystemCursor
iced::Event::Mouse(iced::mouse::Event::CursorMoved { .. }) => {
// Return TrayEvent which is essentially a no-op
Message::TrayEvent
},
// Add a fallback keyboard handler for Ctrl+Shift+F12
iced::Event::Keyboard(iced::keyboard::Event::KeyPressed {
key,
modifiers,
..
}) => {
// Check if Ctrl+Shift+F12 is pressed
if key == iced::keyboard::Key::Named(iced::keyboard::key::Named::F12) &&
modifiers.control() &&
modifiers.shift() {
println!("Detected Ctrl+Shift+F12 via iced keyboard event");
Message::Quit
} else {
Message::TrayEvent // No-op for other key events
}
},
// Handle other events
_ => Message::TrayEvent, // Use TrayEvent as a no-op message
}
}),
// Specifically subscribe to window close requests
// This is the key to handling the X button properly
window::close_requests().map(|window_id| {
println!("Window close requested via X button for window ID: {:?}", window_id);
Message::CloseRequested(window_id)
}),
];
// Add a subscription for tray events
// We'll use a simple channel that the tray icon can send messages to
let tray_subscription = Subscription::run(
// Stream generator function
|| {
// Create a channel that the tray icon can send messages to
let (tx, rx) = mpsc::unbounded::<Message>();
// Store the sender in the global state
*TRAY_SENDER.lock().unwrap() = Some(tx);
// Return the receiver as a stream
rx
}
);
subs.push(tray_subscription);
// Combine all subscriptions
Subscription::batch(subs)
}
// Boot function implementation
pub fn boot_app() -> (CursorRush, Task<Message>) {
// Load cursor files from assets directory
let mut cursors = load_cursor_files();
if cursors.is_empty() {
eprintln!("No cursor PNG files found in assets directory!");
return (CursorRush::default(), Task::none());
}
// Load the first cursor image
let current_cursor_image = if let Some(cursor) = cursors.first() {
match image_open(&cursor.path) {
Ok(img) => Some(img.to_rgba8()),
Err(_) => None,
}
} else {
None
};
// Hide the system cursor once at startup
if !platform::hide_system_cursor() {
eprintln!("Failed to hide system cursor at startup!");
}
// Apply the first cursor by default
if let Some(cursor) = cursors.first_mut() {
apply_cursor_info(cursor);
}
// Create shared state
let shared_state = Arc::new(Mutex::new(SharedState {
current_index: 0,
cursors: cursors.clone(),
current_cursor_image,
running: true,
window_visible: true, // Window is initially visible
}));
// Initialize the application state with loaded cursors
let mut state = CursorRush::default();
state.cursors = cursors.clone(); // Clone here
state.shared_state = Some(shared_state.clone());
// Set up the tray icon AND store the result in the state
state.tray_icon = setup_tray_icon(&state.cursors, shared_state.clone()); // Pass the cloned cursors
if state.tray_icon.is_none() {
eprintln!("Failed to initialize tray icon, application might not function correctly in background.");
}
// Set up hotkeys and store the manager in the application state
state.hotkey_manager = setup_hotkeys(shared_state.clone());
if state.hotkey_manager.is_none() {
eprintln!("Failed to initialize hotkey manager, hotkeys will not work!");
} else {
println!("Hotkey manager successfully initialized and stored in application state");
}
(state, Task::none())
}
// Set up global hotkeys
fn setup_hotkeys(shared_state: Arc<Mutex<SharedState>>) -> Option<GlobalHotKeyManager> {
// Set up global hotkey manager
let hotkey_manager = match GlobalHotKeyManager::new() {
Ok(manager) => {
println!("Successfully created hotkey manager");
manager
},
Err(e) => {
eprintln!("Failed to create hotkey manager: {}", e);
// Continue without hotkey support
match GlobalHotKeyManager::new() {
Ok(manager) => {
println!("Second attempt to create hotkey manager succeeded");
manager
},
Err(e) => {
eprintln!("Critical failure: could not create hotkey manager on second attempt: {}", e);
return None;
}
}
}
};
// Register Ctrl+Shift+F12 as the exit hotkey (uncommon but easy to remember)
use global_hotkey::hotkey::{Code, Modifiers};
let hotkey = GlobalHotKey::new(
Some(Modifiers::CONTROL | Modifiers::SHIFT),
Code::F12,
);
println!("Attempting to register Ctrl+Shift+F12 as exit hotkey");
// Register the hotkey with better error handling
let registered_hotkey = match hotkey_manager.register(hotkey) {
Ok(_) => {
println!("Successfully registered Ctrl+Shift+F12 as exit hotkey");
hotkey
},
Err(e) => {
eprintln!("Failed to register hotkey: {}", e);
// Try registering with a different hotkey as fallback
let fallback_hotkey = GlobalHotKey::new(
Some(Modifiers::CONTROL | Modifiers::ALT),
Code::F12,
);
println!("Attempting to register fallback hotkey Ctrl+Alt+F12");
match hotkey_manager.register(fallback_hotkey) {
Ok(_) => {
println!("Registered fallback hotkey Ctrl+Alt+F12 instead");
fallback_hotkey
},
Err(e) => {
eprintln!("Failed to register fallback hotkey: {}", e);
// Try one more fallback with just F12
let last_fallback = GlobalHotKey::new(None, Code::F12);
println!("Attempting to register last fallback hotkey F12");
match hotkey_manager.register(last_fallback) {
Ok(_) => {
println!("Registered last fallback hotkey F12");
last_fallback
},
Err(e) => {
eprintln!("Failed to register any hotkey: {}", e);
return None;
}
}
}
}
}
};
println!("Hotkey registered: {:?}", registered_hotkey);
println!("Press Ctrl+Shift+F12 to exit the application");
// We can't clone the hotkey manager, so we'll use Arc to share it
let manager_arc = Arc::new(hotkey_manager);
let manager_for_thread = Arc::clone(&manager_arc);
// Spawn a thread to listen for hotkeys
let state_clone = shared_state.clone();
thread::spawn(move || {
println!("Hotkey listener thread started");
let event_receiver = global_hotkey::GlobalHotKeyEvent::receiver();
// Keep a reference to the manager in this thread to ensure it stays alive
let _manager_ref = &manager_for_thread;
println!("Hotkey manager reference maintained in thread");
// Create a channel to signal thread termination
let (exit_tx, exit_rx) = std::sync::mpsc::channel();
// Spawn a thread to monitor the running flag
let monitor_state = state_clone.clone();
thread::spawn(move || {
loop {
// Check if we should exit
if let Ok(state) = monitor_state.lock() {
if !state.running {
println!("Monitor thread detected running=false, signaling hotkey thread to exit");
let _ = exit_tx.send(());
break;
}
}
// Sleep briefly to avoid high CPU usage
std::thread::sleep(Duration::from_millis(100));
}
});
// Main event loop - efficiently wait for events using blocking recv()
loop {
// Use std::sync::mpsc::TryRecv to check if we should exit without blocking
if exit_rx.try_recv().is_ok() {
println!("Hotkey listener received exit signal, terminating thread");
break;
}
// Use blocking recv() with a timeout to efficiently wait for events
// This avoids busy-waiting and reduces CPU usage to near 0% when idle
match event_receiver.recv_timeout(Duration::from_millis(500)) {
Ok(event) => {
println!("Received hotkey event: {:?}", event);
if event.state == HotKeyState::Pressed {
println!("Exit hotkey pressed, sending Quit message...");
// Send Quit message instead of direct exit
// Get the global sender
if let Some(tx) = TRAY_SENDER.lock().unwrap().as_ref() {
println!("Found global sender, sending Quit message");
if let Err(e) = tx.unbounded_send(Message::Quit) {
eprintln!("Failed to send Quit message from hotkey thread: {}", e);
// Fallback to direct exit if channel fails
println!("Using fallback exit mechanism");
platform::restore_cursor();
std::process::exit(0);
} else {
println!("Successfully sent Quit message through channel");
}
} else {
eprintln!("Hotkey: Global sender not initialized yet");
// Fallback to direct exit if sender not available
println!("Global sender not available, using direct exit");
platform::restore_cursor();
std::process::exit(0);
}
// Don't exit directly here, let the main thread handle it.
}
},
Err(_) => {
// Timeout or channel disconnected, just continue the loop
// No need to sleep as recv_timeout already waited
}
}
}
});
// Return the hotkey manager from the Arc so it can be stored in the application state
match Arc::try_unwrap(manager_arc) {
Ok(manager) => Some(manager),
Err(_arc) => {
// If we can't unwrap the Arc (which shouldn't happen), extract a clone from it
println!("Warning: Could not unwrap Arc<GlobalHotKeyManager>, using a new instance");
// Create a new instance as a fallback
GlobalHotKeyManager::new().ok()
}
}
}
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// External integrations module
pub mod steam;
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// Steam integration
use steamworks::{
sys::{SteamAPI_ISteamInventory_TriggerItemDrop, SteamAPI_SteamInventory_v003},
AppId, Client, SingleClient,
};
#[allow(dead_code)]
pub struct Steam {
client: Client,
single: SingleClient,
}
impl Steam {
pub fn new() -> Self {
let (client, single) = Client::init_app(AppId(1430270)).unwrap();
Self { client, single }
}
#[allow(dead_code)]
pub fn drop_item(&self) {
unsafe {
let mut r = 0;
SteamAPI_ISteamInventory_TriggerItemDrop(SteamAPI_SteamInventory_v003(), &mut r, 1);
}
}
}
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// Main entry point for the Cursor Rush application
mod app;
mod ui;
mod platform;
mod integrations;
fn main() -> iced::Result {
// Initialize Steam
let _steam = integrations::steam::Steam::new();
// Run the application
iced::application("Cursor Rush", app::update, ui::view_app)
.theme(|_| iced::Theme::Dark)
.subscription(app::subscription)
.centered()
// This is the key - we need to tell iced not to exit when the window close button is clicked
.exit_on_close_request(false)
// run_with expects a function that returns (State, Task), not the tuple directly
.run_with(app::boot)
}
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// Linux cursor management
use std::path::Path;
use crate::platform::CursorInfo;
// Hide the system cursor
pub fn hide_system_cursor() -> bool {
println!("Linux system cursor hiding not yet implemented");
false
}
// Update the cursor image using CursorInfo (with caching)
pub fn update_cursor_info(_cursor_info: &mut CursorInfo) -> bool {
println!("Linux cursor image update with caching not yet implemented");
false
}
// Restore the original cursor
pub fn restore_cursor() {
println!("Linux cursor restoration not yet implemented");
}
// Render the cursor
pub fn render_cursor() {
// No-op
}
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// Linux platform implementation module
mod cursor;
mod state;
// Re-export the public API
pub use cursor::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
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// Linux platform state management
// This file will contain Linux-specific state management
// Currently a placeholder for future implementation
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// macOS cursor management
use std::path::Path;
use crate::platform::CursorInfo;
// Hide the system cursor
pub fn hide_system_cursor() -> bool {
println!("macOS system cursor hiding not yet implemented");
false
}
// Update the cursor image using CursorInfo (with caching)
pub fn update_cursor_info(_cursor_info: &mut CursorInfo) -> bool {
println!("macOS cursor image update with caching not yet implemented");
false
}
// Restore the original cursor
pub fn restore_cursor() {
println!("macOS cursor restoration not yet implemented");
}
// Render the cursor
pub fn render_cursor() {
// No-op
}
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// macOS platform implementation module
mod cursor;
mod state;
// Re-export the public API
pub use cursor::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
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// macOS platform state management
// This file will contain macOS-specific state management
// Currently a placeholder for future implementation
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// Platform-specific cursor handling
// Windows implementation
#[cfg(windows)]
mod windows;
// macOS implementation
#[cfg(target_os = "macos")]
mod macos;
// Linux implementation
#[cfg(target_os = "linux")]
mod linux;
// Unsupported platforms
#[cfg(not(any(windows, target_os = "macos", target_os = "linux")))]
mod unsupported;
// --- Platform-independent types ---
// Define a cross-platform cursor handle type
#[cfg(windows)]
pub use windows::types::SyncHCURSOR;
#[cfg(not(windows))]
#[derive(Copy, Clone, Debug)]
pub struct SyncHCURSOR(pub usize);
#[cfg(not(windows))]
unsafe impl Send for SyncHCURSOR {}
#[cfg(not(windows))]
unsafe impl Sync for SyncHCURSOR {}
// --- Public Exports ---
// Export the platform-specific functions
#[cfg(windows)]
pub use windows::{hide_system_cursor, update_cursor_info, restore_cursor};
// Re-export CursorInfo for platform-specific implementations
pub use crate::app::CursorInfo;
#[cfg(target_os = "macos")]
pub use macos::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
#[cfg(target_os = "linux")]
pub use linux::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
// Default implementation for other platforms
#[cfg(not(any(windows, target_os = "macos", target_os = "linux")))]
pub use unsupported::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
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// Unsupported platform cursor management
use std::path::Path;
use crate::platform::CursorInfo;
// Hide the system cursor
pub fn hide_system_cursor() -> bool {
println!("System cursor hiding not supported");
false
}
// Update the cursor image using CursorInfo (with caching)
pub fn update_cursor_info(_cursor_info: &mut CursorInfo) -> bool {
println!("Cursor image update with caching not supported");
false
}
// Restore the original cursor
pub fn restore_cursor() {
println!("Cursor restoration not supported");
}
// Render the cursor
pub fn render_cursor() {
// No-op
}
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// Unsupported platform implementation module
mod cursor;
mod state;
// Re-export the public API
pub use cursor::{hide_system_cursor, update_cursor_info, restore_cursor, render_cursor};
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// Unsupported platform state management
// This file will contain fallback state management for unsupported platforms
// Currently a placeholder for future implementation
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// Windows platform cursor management
use std::ptr::null_mut;
use std::sync::atomic::Ordering;
use winapi::{
um::winuser::{
GetDC, ReleaseDC, LoadCursorW, SetSystemCursor, CopyIcon,
SystemParametersInfoW, SPI_SETCURSORS, SetCursor,
MAKEINTRESOURCEW, IDC_ARROW, CreateIconIndirect, ICONINFO,
DestroyIcon,
},
um::wingdi::{
CreateCompatibleDC, DeleteDC, SelectObject, DeleteObject,
BITMAPINFO, BITMAPINFOHEADER, DIB_RGB_COLORS, BI_RGB, CreateDIBSection,
},
um::consoleapi::SetConsoleCtrlHandler,
shared::minwindef::{TRUE, FALSE, DWORD},
};
use ::image::{RgbaImage, open as image_open};
use super::types::*;
use super::state::*;
// Control handler function for console events (Ctrl+C, close, etc.)
extern "system" fn ctrl_handler(_ctrl_type: u32) -> i32 {
println!("Control event received, attempting cleanup...");
cleanup(); // Call cleanup logic
FALSE // Allow other handlers (like default exit) to run
}
// Create a cursor from an RGBA image
unsafe fn create_cursor_from_image(image: &RgbaImage) -> Option<SyncHCURSOR> {
let (width, height) = image.dimensions();
let width_i32 = width as i32;
let height_i32 = height as i32;
// Create device context and bitmap for the color data
let screen_dc = GetDC(null_mut());
if screen_dc.is_null() {
eprintln!("Failed to get screen DC");
return None;
}
// Create a compatible DC for our bitmap
let color_dc = CreateCompatibleDC(screen_dc);
if color_dc.is_null() {
eprintln!("Failed to create compatible DC for color");
ReleaseDC(null_mut(), screen_dc);
return None;
}
// Create a compatible DC for our mask bitmap
let mask_dc = CreateCompatibleDC(screen_dc);
if mask_dc.is_null() {
eprintln!("Failed to create compatible DC for mask");
DeleteDC(color_dc);
ReleaseDC(null_mut(), screen_dc);
return None;
}
// Set up BITMAPINFO structure for DIB
let mut bitmap_info: BITMAPINFO = std::mem::zeroed();
bitmap_info.bmiHeader.biSize = std::mem::size_of::<BITMAPINFOHEADER>() as u32;
bitmap_info.bmiHeader.biWidth = width_i32;
bitmap_info.bmiHeader.biHeight = -height_i32; // Negative for top-down DIB
bitmap_info.bmiHeader.biPlanes = 1;
bitmap_info.bmiHeader.biBitCount = 32; // 32 bits per pixel (BGRA)
bitmap_info.bmiHeader.biCompression = BI_RGB;
// Create the color DIB section
let mut color_bits_ptr: *mut std::ffi::c_void = null_mut();
let color_bitmap = CreateDIBSection(
color_dc,
&bitmap_info,
DIB_RGB_COLORS,
&mut color_bits_ptr,
null_mut(),
0,
);
if color_bitmap.is_null() || color_bits_ptr.is_null() {
eprintln!("Failed to create color DIB section");
DeleteDC(mask_dc);
DeleteDC(color_dc);
ReleaseDC(null_mut(), screen_dc);
return None;
}
// Create the mask DIB section (1-bit monochrome)
bitmap_info.bmiHeader.biBitCount = 1; // 1 bit per pixel for mask
let mut mask_bits_ptr: *mut std::ffi::c_void = null_mut();
let mask_bitmap = CreateDIBSection(
mask_dc,
&bitmap_info,
DIB_RGB_COLORS,
&mut mask_bits_ptr,
null_mut(),
0,
);
if mask_bitmap.is_null() || mask_bits_ptr.is_null() {
eprintln!("Failed to create mask DIB section");
DeleteObject(color_bitmap as _);
DeleteDC(mask_dc);
DeleteDC(color_dc);
ReleaseDC(null_mut(), screen_dc);
return None;
}
// Select the bitmaps into the DCs
let old_color_bitmap = SelectObject(color_dc, color_bitmap as _);
let old_mask_bitmap = SelectObject(mask_dc, mask_bitmap as _);
if old_color_bitmap.is_null() || old_mask_bitmap.is_null() {
eprintln!("Failed to select bitmaps into DCs");
DeleteObject(mask_bitmap as _);
DeleteObject(color_bitmap as _);
DeleteDC(mask_dc);
DeleteDC(color_dc);
ReleaseDC(null_mut(), screen_dc);
return None;
}
// Copy the image data to the color DIB, converting RGBA to BGRA
let color_bits = std::slice::from_raw_parts_mut(color_bits_ptr as *mut u8, (width * height * 4) as usize);
// Calculate mask stride in bytes (1 bit per pixel, padded to DWORD)
let mask_stride = ((width + 31) / 32) * 4;
let mask_bits = std::slice::from_raw_parts_mut(mask_bits_ptr as *mut u8, (mask_stride * height) as usize);
// Clear mask bits (all transparent initially)
for i in 0..(mask_stride * height) as usize {
mask_bits[i] = 0xFF; // All bits set = transparent
}
// Process image pixels
for y in 0..height {
for x in 0..width {
let pixel = image.get_pixel(x, y);
let color_idx = ((y * width + x) * 4) as usize;
// Get RGBA components
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = pixel[3];
// Set color data (BGR order)
color_bits[color_idx + 0] = b;
color_bits[color_idx + 1] = g;
color_bits[color_idx + 2] = r;
color_bits[color_idx + 3] = a;
// Update mask bit if pixel is not transparent
if a > 0 {
// Calculate bit position in mask
let byte_idx = (y * mask_stride + (x / 8)) as usize;
let bit_idx = 7 - (x % 8); // Bits are stored MSB first
// Clear the bit (0 = opaque in AND mask)
mask_bits[byte_idx] &= !(1 << bit_idx);
}
}
}
// Create ICONINFO structure
let mut icon_info: ICONINFO = std::mem::zeroed();
icon_info.fIcon = FALSE; // This is a cursor, not an icon
icon_info.xHotspot = width as DWORD / 2; // Center hotspot
icon_info.yHotspot = height as DWORD / 2;
icon_info.hbmMask = mask_bitmap;
icon_info.hbmColor = color_bitmap;
// Create the cursor
let cursor = CreateIconIndirect(&mut icon_info as *mut _);
// Clean up resources
SelectObject(color_dc, old_color_bitmap);
SelectObject(mask_dc, old_mask_bitmap);
DeleteDC(color_dc);
DeleteDC(mask_dc);
ReleaseDC(null_mut(), screen_dc);
// Windows makes a copy of the bitmaps for the cursor, so we can delete them
DeleteObject(color_bitmap as _);
DeleteObject(mask_bitmap as _);
if cursor.is_null() {
eprintln!("Failed to create cursor");
return None;
}
// Return the cursor wrapped in our thread-safe type
Some(SyncHCURSOR(cursor))
}
// Cleanup function to restore cursors and clean up resources
pub fn cleanup() {
println!("Running cursor cleanup...");
// Restore system cursors if they were hidden
// Use swap to ensure it runs only once
if CURSOR_HIDDEN.swap(false, Ordering::SeqCst) {
println!("Restoring system cursors...");
unsafe {
// Try multiple approaches to ensure cursors are restored
// 1. First try to restore original cursors if we saved them
let original_cursors_opt = ORIGINAL_CURSORS.lock().unwrap().take();
if let Some(original_cursors) = original_cursors_opt {
println!("Restoring {} saved original cursors", original_cursors.len());
for (cursor_id, cursor) in original_cursors {
if !cursor.0.is_null() {
// Make a copy of the original cursor
let cursor_copy = CopyIcon(cursor.0);
if !cursor_copy.is_null() {
if SetSystemCursor(cursor_copy, cursor_id) == 0 {
eprintln!("Failed to restore original cursor for ID: {}", cursor_id);
DestroyIcon(cursor_copy);
}
} else {
eprintln!("Failed to copy original cursor for ID: {}", cursor_id);
}
// Destroy the original cursor we saved
DestroyIcon(cursor.0);
}
}
} else {
println!("No saved original cursors found");
}
// 2. Force Windows to reload default cursor settings
println!("Forcing Windows to reload default cursor settings");
SystemParametersInfoW(SPI_SETCURSORS, 0, null_mut(), 0);
// 3. Also try the A version for maximum compatibility
super::state::reset_system_cursors();
// 4. Reset to default arrow cursor
let arrow_cursor = LoadCursorW(null_mut(), MAKEINTRESOURCEW(IDC_ARROW as u16));
if !arrow_cursor.is_null() {
SetCursor(arrow_cursor);
println!("Reset to default arrow cursor.");
}
}
println!("System cursors restoration complete.");
}
// Destroy the custom cursor if it exists
let custom_cursor_to_destroy = CUSTOM_CURSOR.lock().unwrap().take();
if let Some(cursor_wrapper) = custom_cursor_to_destroy {
unsafe {
if !cursor_wrapper.0.is_null() {
DestroyIcon(cursor_wrapper.0);
println!("Custom cursor destroyed during cleanup.");
}
}
}
// Reset the last known cursor position
*LAST_CURSOR_POS.lock().unwrap() = None;
// Clear the current cursor image
*CURRENT_CURSOR_IMAGE.lock().unwrap() = None;
// Unregister control handler
if CTRL_HANDLER_REGISTERED.load(Ordering::SeqCst) {
unsafe {
if SetConsoleCtrlHandler(Some(ctrl_handler), FALSE) != 0 {
CTRL_HANDLER_REGISTERED.store(false, Ordering::SeqCst);
println!("Control handler unregistered.");
} else {
eprintln!("Failed to unregister control handler.");
}
}
}
println!("Cursor cleanup complete.");
}
// --- Public API Functions ---
// Hide the system cursor - now just initializes the control handler
pub fn hide_system_cursor() -> bool {
// Initialize once
INIT.get_or_init(|| {
// Register control handler for clean exit
unsafe {
if SetConsoleCtrlHandler(Some(ctrl_handler), TRUE) != 0 {
CTRL_HANDLER_REGISTERED.store(true, Ordering::SeqCst);
println!("Control handler registered for clean exit.");
} else {
eprintln!("Failed to register control handler: {}", std::io::Error::last_os_error());
}
}
});
// Check if already hidden
if CURSOR_HIDDEN.load(Ordering::SeqCst) {
return true; // Already hidden
}
// Save original cursors for restoration
let mut original_cursors = Vec::new();
unsafe {
for &cursor_id in SYSTEM_CURSORS.iter() {
// Get the original cursor
let original_cursor = CopyIcon(LoadCursorW(null_mut(), MAKEINTRESOURCEW(cursor_id as u16)));
if !original_cursor.is_null() {
// Save the original cursor for restoration
original_cursors.push((cursor_id, SyncHCURSOR(original_cursor)));
}
}
}
// Store original cursors for restoration
if !original_cursors.is_empty() {
*ORIGINAL_CURSORS.lock().unwrap() = Some(original_cursors);
}
// Mark as hidden - this is now just a flag to indicate we've saved the original cursors
CURSOR_HIDDEN.store(true, Ordering::SeqCst);
true
}
// Update the cursor image using CursorInfo (with caching)
pub fn update_cursor_info(cursor_info: &mut crate::platform::CursorInfo) -> bool {
println!("Updating cursor to: {}", cursor_info.name);
// Use cached image if available, otherwise load from disk
let image = if let Some(ref cached_image) = cursor_info.image {
println!("Using cached image for cursor: {}", cursor_info.name);
cached_image.clone()
} else {
println!("Loading image from disk for cursor: {}", cursor_info.name);
match image_open(&cursor_info.path) {
Ok(img) => {
let rgba = img.to_rgba8();
// Cache the image for future use
cursor_info.image = Some(rgba.clone());
rgba
},
Err(e) => {
eprintln!("Failed to load cursor image: {}", e);
return false;
}
}
};
// Store the image in the global state for reference
*CURRENT_CURSOR_IMAGE.lock().unwrap() = Some(image.clone());
unsafe {
// Create a new cursor first before destroying the old one
// This minimizes the time when no custom cursor is active
let new_cursor = if let Some(ref cached_image) = cursor_info.image {
// Always create a fresh cursor from the image to avoid invalid handle issues
create_cursor_from_image(cached_image)
} else {
create_cursor_from_image(&image)
};
if let Some(new_cursor_wrapper) = new_cursor {
// Apply the new cursor to all system cursors first
let success = apply_cursor_to_all_system_cursors(new_cursor_wrapper.0);
// Now that the new cursor is applied, we can clean up the old one
let mut cursor_guard = CUSTOM_CURSOR.lock().unwrap();
if let Some(old_cursor) = cursor_guard.take() {
// Only destroy the old cursor after the new one is applied
DestroyIcon(old_cursor.0);
}
// Store the new cursor
*cursor_guard = Some(new_cursor_wrapper);
// Update the cached cursor in CursorInfo
#[cfg(windows)]
{
// Always update the cached cursor to the fresh one
cursor_info.win_cursor = Some(new_cursor_wrapper);
}
if !success {
eprintln!("Failed to apply cursor to all system cursors");
// Even if we failed to set all system cursors, try to at least set the current cursor
SetCursor(new_cursor_wrapper.0);
}
return true;
} else {
eprintln!("Failed to create cursor from image");
// If we failed to create a new cursor, try to use the cached one as a fallback
#[cfg(windows)]
if let Some(cached_cursor) = cursor_info.win_cursor {
if !cached_cursor.0.is_null() {
println!("Falling back to cached cursor as a last resort");
let mut cursor_guard = CUSTOM_CURSOR.lock().unwrap();
*cursor_guard = Some(cached_cursor);
SetCursor(cached_cursor.0);
return true;
}
}
return false;
}
}
}
// Apply a cursor to all system cursors
unsafe fn apply_cursor_to_all_system_cursors(cursor: winapi::shared::windef::HCURSOR) -> bool {
let mut success = true;
// First, ensure the cursor is valid
if cursor.is_null() {
eprintln!("Cannot apply null cursor to system cursors");
return false;
}
// Immediately set the current cursor to minimize flashing
SetCursor(cursor);
// Apply the cursor to all system cursor types
// Start with the most commonly used cursors first
let priority_cursors = [
32512, // IDC_ARROW (most important)
32513, // IDC_IBEAM (text cursor)
32649, // IDC_HAND (links)
];
// Apply to priority cursors first
for &cursor_id in priority_cursors.iter() {
// Make a copy of the cursor
let cursor_copy = CopyIcon(cursor);
if cursor_copy.is_null() {
let error = std::io::Error::last_os_error();
eprintln!("Failed to copy cursor for priority ID: {} - Error: {}", cursor_id, error);
success = false;
continue;
}
// Set the system cursor
if SetSystemCursor(cursor_copy, cursor_id) == 0 {
let error = std::io::Error::last_os_error();
eprintln!("Failed to set cursor for priority ID: {} - Error: {}", cursor_id, error);
DestroyIcon(cursor_copy); // Clean up the copy if we failed to set it
success = false;
}
}
// Now apply to the remaining cursors
for &cursor_id in SYSTEM_CURSORS.iter() {
// Skip the priority cursors we already processed
if priority_cursors.contains(&cursor_id) {
continue;
}
// Make a copy of the cursor
let cursor_copy = CopyIcon(cursor);
if cursor_copy.is_null() {
// Don't log errors for non-priority cursors to reduce console spam
success = false;
continue;
}
// Set the system cursor
if SetSystemCursor(cursor_copy, cursor_id) == 0 {
// Don't log errors for non-priority cursors to reduce console spam
DestroyIcon(cursor_copy); // Clean up the copy if we failed to set it
success = false;
}
}
// If we had any failures, set the current cursor again as a fallback
if !success {
SetCursor(cursor);
}
success
}
// Restore the system cursor
pub fn restore_cursor() {
cleanup();
}
// Function to handle mouse movement and update the cursor
// Kept for potential future use but currently not needed with SetSystemCursor approach
#[allow(dead_code)]
pub fn handle_mouse_move() {
// With SetSystemCursor, we don't need to constantly update the cursor on mouse move
// This function is kept for API compatibility, but it's now a no-op
// System cursors are already set to our custom cursor
}
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// Windows platform implementation module
pub mod types;
mod cursor;
mod state;
// Re-export the public API
pub use cursor::{hide_system_cursor, update_cursor_info, restore_cursor};
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// Windows platform state management
use std::sync::{Mutex, atomic::AtomicBool};
use winapi::{
shared::minwindef::DWORD,
shared::windef::POINT,
};
use ::image::RgbaImage;
use once_cell::sync::{Lazy, OnceCell};
use super::types::*;
// --- Thread-Safe Static Variables ---
// Use AtomicBool for simple flags
pub static CURSOR_HIDDEN: AtomicBool = AtomicBool::new(false);
pub static CTRL_HANDLER_REGISTERED: AtomicBool = AtomicBool::new(false);
// Use Lazy<Mutex<T>> for complex Option types
pub static ORIGINAL_CURSORS: Lazy<Mutex<Option<Vec<(DWORD, SyncHCURSOR)>>>> = Lazy::new(|| Mutex::new(None));
pub static CURRENT_CURSOR_IMAGE: Lazy<Mutex<Option<RgbaImage>>> = Lazy::new(|| Mutex::new(None));
pub static LAST_CURSOR_POS: Lazy<Mutex<Option<POINT>>> = Lazy::new(|| Mutex::new(None));
// Use Lazy<Mutex<Option<Handle>>> for WinAPI handles with our thread-safe wrappers
pub static CUSTOM_CURSOR: Lazy<Mutex<Option<SyncHCURSOR>>> = Lazy::new(|| Mutex::new(None));
// Note: Legacy variables for window-based cursor approach and mouse hook tracking
// have been removed as part of code cleanup
// Use OnceCell for INIT to avoid `static mut`
pub static INIT: OnceCell<()> = OnceCell::new();
// Reset system cursors using the Windows API
pub fn reset_system_cursors() {
unsafe {
// Use both versions for maximum compatibility
winapi::um::winuser::SystemParametersInfoW(
winapi::um::winuser::SPI_SETCURSORS,
0,
std::ptr::null_mut(),
0
);
// Import the Windows API function to reset system cursors
#[link(name = "user32")]
extern "system" {
fn SystemParametersInfoA(uiAction: u32, uiParam: u32, pvParam: *mut std::ffi::c_void, fWinIni: u32) -> i32;
}
SystemParametersInfoA(
SPI_SETCURSORS_A,
0,
std::ptr::null_mut(),
SPIF_UPDATEINIFILE | SPIF_SENDCHANGE
);
}
}
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// Windows platform types and constants
use winapi::{
shared::windef::HCURSOR,
shared::minwindef::DWORD,
};
// --- Thread-Safe Handle Wrappers ---
// These wrappers make raw Windows handles safe to share between threads
// Wrapper for HCURSOR (cursor handle)
#[derive(Copy, Clone, Debug)]
pub struct SyncHCURSOR(pub HCURSOR);
unsafe impl Send for SyncHCURSOR {}
unsafe impl Sync for SyncHCURSOR {}
// --- Constants ---
// Constants for SystemParametersInfo
pub const SPI_SETCURSORS_A: u32 = 0x0057;
pub const SPIF_UPDATEINIFILE: u32 = 0x01;
pub const SPIF_SENDCHANGE: u32 = 0x02;
// Note: Constants for window-based cursor approach have been removed as part of code cleanup
// Define all system cursor IDs we'll replace
pub static SYSTEM_CURSORS: [DWORD; 11] = [
32512, // IDC_ARROW
32513, // IDC_IBEAM
32515, // IDC_CROSS
32514, // IDC_WAIT
32649, // IDC_HAND
32650, // IDC_APPSTARTING
32648, // IDC_NO
32646, // IDC_SIZEALL
32645, // IDC_SIZENS
32644, // IDC_SIZEWE
32642, // IDC_SIZENWSE
];
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// UI module
// Contains UI components and rendering logic
pub mod view;
pub mod tray;
pub use view::view_app;
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// System tray functionality
use std::{
sync::{Arc, Mutex},
thread,
};
use ::image::open as image_open;
use tray_icon::{
TrayIconBuilder,
TrayIcon,
TrayIconEvent,
MouseButton,
menu::{Menu, MenuEvent},
};
use crate::app::{Message, CursorInfo, TRAY_SENDER, SharedState};
// Define menu item IDs
const NEXT_CURSOR_ID: &str = "next_cursor";
const SHOW_WINDOW_ID: &str = "show_window";
const QUIT_ID: &str = "quit";
// Set up the system tray icon
pub fn setup_tray_icon(
cursors: &[CursorInfo],
shared_state: Arc<Mutex<SharedState>>,
) -> Option<TrayIcon> { // Return Option<TrayIcon>
if cursors.is_empty() {
return None; // Return None if no cursors
}
// Create a menu
let menu = Menu::with_items(&[
&tray_icon::menu::MenuItem::with_id(NEXT_CURSOR_ID, "Next cursor", true, None),
&tray_icon::menu::MenuItem::with_id(SHOW_WINDOW_ID, "Show window", true, None),
&tray_icon::menu::MenuItem::with_id(QUIT_ID, "Quit", true, None),
]).ok()?; // Use ok()? to convert Result to Option
// Use the first PNG as the tray icon
let icon_path = &cursors[0].path;
let img = image_open(icon_path).ok()?; // Use ok()?
let rgba_img = img.to_rgba8();
let (width, height) = rgba_img.dimensions();
let icon = tray_icon::Icon::from_rgba(rgba_img.into_raw(), width, height).ok()?; // Use ok()?
// Build the tray icon
println!("Building tray icon...");
let tray_result = TrayIconBuilder::new()
.with_tooltip("Cursor Rush")
.with_icon(icon)
.with_menu(Box::new(menu))
.with_menu_on_left_click(false) // Disable menu on left click - only show on right click
.build();
println!("Tray icon configuration: menu_on_left_click = false");
// Store the tray icon itself
let tray = match tray_result {
Ok(tray_instance) => {
println!("Tray icon built successfully");
tray_instance // Assign the TrayIcon object
},
Err(e) => {
eprintln!("Failed to build tray icon: {}", e);
return None; // Return None on error
}
};
// Listen for tray menu events in a separate thread
let state_clone = shared_state.clone();
println!("Spawning tray menu event listener thread...");
thread::spawn(move || {
let menu_channel = MenuEvent::receiver();
println!("Tray menu event listener waiting for events...");
while let Ok(event) = menu_channel.recv() {
println!("Tray menu event received: ID = {:?}", event.id);
let msg_to_send = match event.id.as_ref() {
NEXT_CURSOR_ID => {
println!("Tray: Next Cursor requested");
match state_clone.lock() {
Ok(mut state) => {
if !state.cursors.is_empty() {
state.current_index = (state.current_index + 1) % state.cursors.len();
let current_index = state.current_index;
if let Some(cursor) = state.cursors.get_mut(current_index) {
println!("Tray: Updating cursor image: {}", cursor.name);
crate::app::apply_cursor_info(cursor);
// Use the cached image directly
state.current_cursor_image = cursor.image.clone();
}
}
},
Err(e) => eprintln!("Tray: Failed to lock shared state for next cursor: {}", e),
}
// Send TrayEvent just to trigger UI update if needed
Some(Message::TrayEvent)
},
SHOW_WINDOW_ID => {
println!("Tray: Show Window requested");
// Send ShowWindow message to main thread
Some(Message::ShowWindow)
},
QUIT_ID => {
println!("Tray: Quit requested");
// Send Quit message to main thread
Some(Message::Quit)
},
_ => {
println!("Tray: Unknown menu event ID: {:?}", event.id);
None // Don't send a message for unknown IDs
}
};
// Send the determined message to the main UI thread using the global sender
if let Some(msg) = msg_to_send {
// Get the global sender
if let Some(tx) = TRAY_SENDER.lock().unwrap().as_ref() {
if let Err(e) = tx.unbounded_send(msg.clone()) { // Use clone if msg is needed after send
eprintln!("Tray: Failed to send {:?} message: {}", msg, e);
break; // Stop thread if channel broken
}
// If Quit message was sent, break the loop to exit the listener thread
if matches!(msg, Message::Quit) {
println!("Tray: Quit message sent, exiting listener thread");
break;
}
} else {
eprintln!("Tray: Global sender not initialized yet");
}
}
}
println!("Tray menu event listener thread finished");
});
// Set up a direct event handler for tray icon events
// This is the preferred way to handle tray icon clicks
println!("Setting up tray icon click event handler...");
// Use set_event_handler to directly handle tray icon events
TrayIconEvent::set_event_handler(Some(move |event| {
// Only process important events, filter out mouse movements
match event {
// Handle click events
TrayIconEvent::Click { button, .. } => {
println!("Tray: Click detected with button: {:?}", button);
// Left click should show the window
if button == MouseButton::Left {
println!("Tray: Left click detected, sending ShowWindow message");
// Get the global sender
if let Some(tx) = TRAY_SENDER.lock().unwrap().as_ref() {
if let Err(e) = tx.unbounded_send(Message::ShowWindow) {
eprintln!("Tray: Failed to send ShowWindow message via handler: {}", e);
}
} else {
eprintln!("Tray: Global sender not initialized yet for click handler");
}
}
},
// Handle double-click events
TrayIconEvent::DoubleClick { button, .. } => {
println!("Tray: Double click detected with button: {:?}", button);
// Double left click should also show the window
if button == MouseButton::Left {
println!("Tray: Double left click detected, sending ShowWindow message");
// Get the global sender
if let Some(tx) = TRAY_SENDER.lock().unwrap().as_ref() {
if let Err(e) = tx.unbounded_send(Message::ShowWindow) {
eprintln!("Tray: Failed to send ShowWindow message via handler on double click: {}", e);
}
} else {
eprintln!("Tray: Global sender not initialized yet for double click handler");
}
}
},
// Silently ignore mouse movement events
TrayIconEvent::Move { .. } => {
// Don't log anything for mouse movements
},
// Silently ignore mouse enter/leave events
TrayIconEvent::Enter { .. } | TrayIconEvent::Leave { .. } => {
// Don't log anything for mouse enter/leave
},
// Log other events for debugging (but not mouse-related ones)
_ => {
println!("Tray: Event received: {:?}", event);
}
}
}));
println!("Tray setup complete using set_event_handler for clicks."); // Updated log
Some(tray) // Return the TrayIcon object
}
-77
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@@ -1,77 +0,0 @@
// UI view components
use iced::{
widget::{button, text, Column, Row, container, image as iced_image},
Element, Length,
};
use crate::app::{CursorRush, Message};
// View function to render the UI
pub fn view_app(state: &CursorRush) -> Element<Message> {
let mut content = Column::new()
.spacing(16)
.push(text("Cursor Rush").size(24));
// Add a button for each cursor
if !state.cursors.is_empty() {
let current_cursor = &state.cursors[state.current_index];
content = content.push(text(format!("Current cursor: {}", current_cursor.name)));
// Display the current cursor image as a preview
let img_handle = iced_image::Handle::from_path(&current_cursor.path);
let cursor_image = iced_image::Image::new(img_handle)
.width(Length::Fixed(64.0))
.height(Length::Fixed(64.0));
content = content.push(cursor_image);
// Create a row of cursor buttons
let mut cursor_row = Row::new().spacing(10);
for (i, cursor) in state.cursors.iter().enumerate() {
// Create a small preview image for each cursor
let preview_handle = iced_image::Handle::from_path(&cursor.path);
let preview_image = iced_image::Image::new(preview_handle)
.width(Length::Fixed(32.0))
.height(Length::Fixed(32.0));
let btn = button(
Row::new()
.spacing(5)
.push(preview_image)
.push(text(&cursor.name).size(16))
)
.on_press(Message::SelectCursor(i));
cursor_row = cursor_row.push(btn);
}
content = content
.push(cursor_row)
.push(button("Next cursor").on_press(Message::NextCursor))
.push(button("Quit").on_press(Message::Quit));
// Add instructions for the hotkey and close button behavior
content = content.push(
container(
Column::new()
.spacing(5)
.push(text("Press Ctrl+Shift+F12 to exit the application").size(16))
.push(text("Close button (X) minimizes to system tray").size(16))
)
.padding(10)
);
} else {
content = content.push(text("No cursors found in assets directory"));
}
// Create the main container
container(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x(Length::Fill)
.center_y(Length::Fill)
.padding(20)
.into()
}
-34
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@@ -1,34 +0,0 @@
// Application configuration
use std::path::PathBuf;
// Application configuration
pub struct Config {
pub assets_dir: PathBuf,
pub default_cursor: String,
pub auto_start: bool,
pub minimize_to_tray: bool,
}
impl Default for Config {
fn default() -> Self {
Self {
assets_dir: PathBuf::from("assets"),
default_cursor: String::from("default"),
auto_start: false,
minimize_to_tray: true,
}
}
}
// Load configuration from file or use defaults
pub fn load_config() -> Config {
// TODO: Implement loading from a config file
Config::default()
}
// Save configuration to file
pub fn save_config(_config: &Config) -> Result<(), String> {
// TODO: Implement saving to a config file
Ok(())
}
-58
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@@ -1,58 +0,0 @@
// Logging utilities
// Log levels
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub enum LogLevel {
Debug,
Info,
Warning,
Error,
}
// Global log level (could be made configurable)
static mut CURRENT_LOG_LEVEL: LogLevel = LogLevel::Info;
// Set the global log level
pub fn set_log_level(level: LogLevel) {
unsafe {
CURRENT_LOG_LEVEL = level;
}
}
// Get the current log level
pub fn get_log_level() -> LogLevel {
unsafe {
CURRENT_LOG_LEVEL
}
}
// Log a message at the specified level
pub fn log(level: LogLevel, message: &str) {
if level >= unsafe { CURRENT_LOG_LEVEL } {
let prefix = match level {
LogLevel::Debug => "[DEBUG]",
LogLevel::Info => "[INFO]",
LogLevel::Warning => "[WARNING]",
LogLevel::Error => "[ERROR]",
};
println!("{} {}", prefix, message);
}
}
// Convenience functions for different log levels
pub fn debug(message: &str) {
log(LogLevel::Debug, message);
}
pub fn info(message: &str) {
log(LogLevel::Info, message);
}
pub fn warning(message: &str) {
log(LogLevel::Warning, message);
}
pub fn error(message: &str) {
log(LogLevel::Error, message);
}
-4
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@@ -1,4 +0,0 @@
// Utility functions and helpers
pub mod config;
pub mod logging;