Reorganize codebase into modular structure
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// UI view components
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use iced::{
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widget::{button, text, Column, Row, container, image as iced_image},
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Element, Length,
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};
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use crate::app::{CursorRush, Message};
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// View function to render the UI
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pub fn view_app(state: &CursorRush) -> Element<Message> {
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let mut content = Column::new()
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.spacing(16)
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.push(text("Cursor Rush").size(24));
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// Add a button for each cursor
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if !state.cursors.is_empty() {
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let current_cursor = &state.cursors[state.current_index];
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content = content.push(text(format!("Current cursor: {}", current_cursor.name)));
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// Display the current cursor image as a preview
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let img_handle = iced_image::Handle::from_path(¤t_cursor.path);
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let cursor_image = iced_image::Image::new(img_handle)
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.width(Length::Fixed(64.0))
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.height(Length::Fixed(64.0));
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content = content.push(cursor_image);
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// Create a row of cursor buttons
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let mut cursor_row = Row::new().spacing(10);
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for (i, cursor) in state.cursors.iter().enumerate() {
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// Create a small preview image for each cursor
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let preview_handle = iced_image::Handle::from_path(&cursor.path);
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let preview_image = iced_image::Image::new(preview_handle)
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.width(Length::Fixed(32.0))
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.height(Length::Fixed(32.0));
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let btn = button(
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Row::new()
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.spacing(5)
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.push(preview_image)
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.push(text(&cursor.name).size(16))
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)
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.on_press(Message::SelectCursor(i));
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cursor_row = cursor_row.push(btn);
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}
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content = content
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.push(cursor_row)
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.push(button("Next cursor").on_press(Message::NextCursor))
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.push(button("Quit").on_press(Message::Quit));
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// Add instructions for the hotkey and close button behavior
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content = content.push(
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container(
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Column::new()
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.spacing(5)
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.push(text("Press Ctrl+Shift+F12 to exit the application").size(16))
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.push(text("Close button (X) minimizes to system tray").size(16))
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)
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.padding(10)
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);
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} else {
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content = content.push(text("No cursors found in assets directory"));
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}
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// Create the main container
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container(content)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x(Length::Fill)
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.center_y(Length::Fill)
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.padding(20)
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.into()
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}
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