126 lines
5.2 KiB
Rust
126 lines
5.2 KiB
Rust
// Windows platform mouse hook management
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use std::ptr::null_mut;
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use std::sync::atomic::Ordering;
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use std::time::Instant;
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use winapi::{
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um::winuser::{
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SetWindowsHookExW, UnhookWindowsHookEx, CallNextHookEx, SetWindowPos,
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WH_MOUSE_LL, HC_ACTION, MSLLHOOKSTRUCT,
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WM_MOUSEMOVE, WM_RBUTTONDOWN, HWND_TOPMOST, SWP_NOSIZE, SWP_NOMOVE, SWP_NOACTIVATE,
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},
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um::libloaderapi::GetModuleHandleW,
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shared::minwindef::{WPARAM, LPARAM, LRESULT, UINT},
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};
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use super::types::*;
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use super::state::*;
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use super::cursor::update_cursor_position;
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// Low-level mouse hook procedure
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pub unsafe extern "system" fn low_level_mouse_proc(n_code: i32, w_param: WPARAM, l_param: LPARAM) -> LRESULT {
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if n_code == HC_ACTION {
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// Extract mouse position from the hook struct for any mouse event
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let p_msll_hook_struct = l_param as *const MSLLHOOKSTRUCT;
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if !p_msll_hook_struct.is_null() {
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let msll_hook_struct = *p_msll_hook_struct;
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let current_pos = msll_hook_struct.pt;
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match w_param as UINT {
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WM_MOUSEMOVE => {
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let mut last_update_time_guard = LAST_MOUSE_MOVE_TIME.lock().unwrap();
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let now = Instant::now();
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if last_update_time_guard.map_or(true, |last_time| now.duration_since(last_time) >= MOUSE_UPDATE_INTERVAL) {
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// update_cursor_position already contains logic to only update if position actually changed via LAST_CURSOR_POS
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update_cursor_position(¤t_pos);
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*last_update_time_guard = Some(now);
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}
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},
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// Handle right mouse button down - immediately update cursor position and force topmost
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WM_RBUTTONDOWN => {
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// Force an immediate update of the cursor position when right-clicking
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// This ensures the overlay is visible before the menu appears
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update_cursor_position(¤t_pos);
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// Force the cursor window to be topmost
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if let Some(hwnd_wrapper) = *CURSOR_WINDOW.lock().unwrap() {
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SetWindowPos(
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hwnd_wrapper.0,
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HWND_TOPMOST,
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0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE, // SWP_NOACTIVATE is critical
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);
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}
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},
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// Handle other mouse events if needed
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_ => { /* Other mouse messages can be handled here if needed */ }
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}
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}
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}
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// Call the next hook in the chain.
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// Pass the HHOOK of our own hook, loaded from CURRENT_HOOK_FOR_CALLBACK.
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CallNextHookEx(
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CURRENT_HOOK_FOR_CALLBACK.load(Ordering::Relaxed) as _,
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n_code,
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w_param,
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l_param,
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)
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}
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// Install mouse hook function
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pub fn install_mouse_hook_if_needed() -> bool {
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let mut hook_guard = MOUSE_HOOK_HANDLE.lock().unwrap();
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if hook_guard.is_none() {
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unsafe {
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// GetModuleHandleW(null_mut()) gets the HMODULE for the current process (EXE)
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// which is correct for a hook procedure within the same process.
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let h_instance = GetModuleHandleW(null_mut());
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if h_instance.is_null() {
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eprintln!("Failed to get module handle for setting mouse hook: {}", std::io::Error::last_os_error());
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return false;
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}
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let hook = SetWindowsHookExW(
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WH_MOUSE_LL, // Hook type: Low-level mouse
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Some(low_level_mouse_proc), // Pointer to hook procedure
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h_instance, // HMODULE of the DLL containing the hook proc (or current process)
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0 // Thread ID (0 for all threads on current desktop)
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);
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if !hook.is_null() {
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// Create wrapped handle
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let sync_hook = SyncHHOOK(hook);
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*hook_guard = Some(sync_hook);
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CURRENT_HOOK_FOR_CALLBACK.store(hook as *mut _, Ordering::SeqCst);
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println!("Low-level mouse hook installed successfully.");
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return true;
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} else {
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eprintln!("Failed to install low-level mouse hook: {}", std::io::Error::last_os_error());
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return false;
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}
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}
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}
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true // Already installed
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}
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// Uninstall mouse hook function
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pub fn uninstall_mouse_hook() {
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let mut hook_guard = MOUSE_HOOK_HANDLE.lock().unwrap();
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if let Some(hook_wrapper) = hook_guard.take() { // .take() removes it from Option and returns it
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unsafe {
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// Extract the raw handle using .0
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let hook = hook_wrapper.0;
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if UnhookWindowsHookEx(hook) != 0 {
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CURRENT_HOOK_FOR_CALLBACK.store(std::ptr::null_mut(), Ordering::SeqCst);
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println!("Low-level mouse hook uninstalled successfully.");
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} else {
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eprintln!("Failed to uninstall low-level mouse hook: {}", std::io::Error::last_os_error());
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// Put it back if unhooking failed, though this is unlikely.
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*hook_guard = Some(hook_wrapper);
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}
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}
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}
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}
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